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PREFACE
A Quick Guide to Empires: Dawn of the Modern World™
If you’ve played any popular real-time strategy game before, you’re well on your way to
learning how to play Empires: Dawn of the Modern World™. In Empires: DMW, you gather
resources, construct buildings, train units, research technologies and fight battles. There
are five Ages covering 1,000 years of history that you can progress through: Medieval Age,
Gunpowder Age, Imperial Age, World War I and World War II. Each succeeding Age gives
you access to new units and technologies (you may start and end a game in any Age you
want). There are nine civilizations in the game: four civilizations are available during the
first three Ages; five civilizations are available in World Wars I and II. You choose a
civilization before the game starts (see Civilization Transitions, below).
In addition to these and other RTS conventions, there are a number of concepts in
Empires: DMW that might be new to you:
Game Variants – You can play two different variations of Empires: DMW. Choose which
Game Variant to play on the Game Setup screen. (See the Game Setup section in Chapter
1 for complete information.)
Empire Builder – These games are geared toward more deliberate, strategic play. Games
may last an hour or more depending on the chosen game options.
Action – Action games are designed to be fast and action-packed, with the focus on
combat. Games often conclude in less than 30 minutes.
Automatch – Automatch is an advanced Multiplayer option when you play over the Internet.
It allows players with similar “Ratings” to create and launch one-on-one games
automatically. For more information, see the Multiplayer section of Chapter 1.
Civilization Transitions – Some civilizations rose to world power status in the 20th Century.
When you choose to advance from the Imperial Age to World War I, you have the
opportunity to select one of these world powers to command for the remainder of the
game. Your choice depends upon which civilization you controlled up to the Imperial Age.
You keep all the units, buildings and technologies you’ve accumulated so far and gain
access to those available to the new civilization.
Classified Projects – Classified Projects are powerful achievements that can turn the tide
of a battle or even change the course of a game, if used wisely. Research Classified
Projects at your University (there are a few exceptions—see the Appendix). Once
researched, most Classified Projects are stored for later use as icons at the top left of the
screen. When you’re ready, click on the icon to activate that Classified Project. Note that
some Classified Projects require that you pick a target when you activate it.
Innovations – Innovations are military advances, researched at the Armoury, that
greatly improve those units that are equipped with them. Each Innovation boosts an
attribute such as speed or attack strength. Researched Innovations, like Classified
Projects, are stored for later use as icons at the top left of the screen. When you want to
give an Innovation to a type of unit, click on its icon and then click on the unit. All units
of that type immediately receive the advantage provided by that Innovation. No more
Innovations can be given to that type of unit and the Innovation, once given, cannot be
removed. (Note that some units cannot receive some types of Innovations.)
Chapter 6: United Kingdom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Military Abilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Economic Abilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Classified Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Buildings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Chapter 7: Franks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Military Abilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Economic Abilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Classified Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Buildings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Chapter 8: France . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Military Abilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Economic Abilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Classified Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Buildings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Chapter 9: Germany . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Military Abilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Economic Abilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Classified Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Buildings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Chapter 10: Russia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Military Abilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Economic Abilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Classified Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Buildings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Chapter 11: United States . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Military Abilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Economic Abilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Classified Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Buildings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Appendix: Technology Trees . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Customer Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Software License Agreement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Preface — 3
2— Table of Contents
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Modell Empires - Dawn of the Modern World
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